unsubstantial update 0.95 released...?


finally after 2 months, an update... well not fully

this is part 1 of 0.95. 0.95 will be the last update before adding more chapters and content. after part 2 i will be taking a small break from gamedev to focus on designing the stages, enemies and bosses for 0.96.  but for now, the game is getting big updates.

changelog:

  • added a new flying eye enemy (spawns after collecting the key)
  • added props to the palace, revamped the starting room and stage generation in general
  • added 3 new items: Decimation, P-NUT and Energy Drink. find them in game to see what they do! ;)
  • added performance mode for all the chads with bad hardware (disables bloom and limits render distance)
  • added options for: toggling vsync, disabling the dithering post-process and an exposure slider (brightness amount, basically)
  • a lot of rebalancing changes
  • the player hp doesnt decay to half when running anymore
  • looping now makes the game way harder
  • revamped score calculations (so all your save files had reset!)
  • bullet in front of player now properly animates
  • changed the bullet trail to a more basic one
  • added bhoping (now jumping makes you faster instead of slow)
  • piercing bullets now properly work (sometimes. look out for a patch)
  • options saving now works again
  • each stage has a random brick color
  • many more changes that i wont list

special thanks to @senormagichands for helping me with major bugs!!! helped me a ton

this is a very big update, so i expect a very big amount of bugs, which you should report at https://discord.gg/t2RjkVAn3Z!

as always have fun and send feedback! take care. xoxo

Files

unsubstantial version 0.95 part 1 110 MB
2 days ago

Get unsubstantial

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